Resource Allocation

Involves two categories: Job Allocation and Node Allocation.

Job Allocation is driven by a Creator's reputation score, scene complexity, and the availability of concurrent GPU nodes. This ensures that tasks are distributed to nodes that can efficiently handle them, optimizing network resources.

Node Allocation assigns rendering tasks based on node performance (OBh scores), hardware specifications, and the node's reputation score. This ensures that the most capable and reliable nodes are selected for rendering tasks.